﻿namespace uTinyRipper.Classes.Shaders
{
	public enum ShaderParamType
	{
		Float = 0x0,
		Int = 0x1,
		Bool = 0x2,
		Half = 0x3,
		Short = 0x4,
		UInt = 0x5,
		TypeCount = 0x6,
	}
}
